using UnityEngine;

public class Globals : MonoBehaviour
{
	public static int targetFramerate = 60;

	public static bool appInit = true;

	public static AppState appState = AppState.unknown;

	public static float fixedFrameTime = 0.02f;

	public static string currentLoadedScene = string.Empty;

	public static int lastFinishedLevel = 0;

	public static int highestFinishedLevel = 0;

	public static float soundFactorRollBallFloor = 1f;

	public static float soundFactorRollBallPipe = 0.5f;

	public static int levelsCount = 42;

	public static int arenaCount = 7;

	public static bool initialResourceLoading = true;

	public static string applicationVersion = "0.0.1";

	public static int livesSpentPerCheckpoint;

	public static AppBackgroundReason appBackgroundReason = AppBackgroundReason.Unknown;

	public static Color colorWildcard = new Color(0.5137255f, 44f / 51f, 54f / 85f);
}
